Creating a High-speed Loop
John Bower steps up a gear, produces a Lamborghini, and examines the process of using a high-speed function loop to create a fast-paced Silverlight application.
This code is probably kinda stale (it's from last Oct) but sounds like what I was looking for awhile back.
Here's an example building a data driven site using Silverlight, AJAX and Astoria (Astoria uses the Entity Framework so that's there too).
Added 10/15/2007 Download
One application of a 3D mouse or a wiimote is in the healthcare industry, by simulating interactions with different tools, like a hammer.
The Wii Tools
Two tools, a reflex hammer and an ophthalmoscope were developed to interact with the virtual patient. Interaction with these devices is very intuitive using the wiimote.
To strike with the hammer, simply swing as though striking. You must swing hard enough that it would result in an actual strike, otherwise, it will just touch. The wiimote vibrates when a strike occurs.
I wonder if this will work with Life and Death, the game? Time to get the scalpel out, and remember to turn the gas on.
So I just picked up a bluetooth adapter to test out the wiimote on the PC. A bit awkward but it really does work!
Next... get it going with some FPS games... and flight simulator... and touchscreen-enable my laptop.
There are 42 pages of scripts & counting. The Google Earth one is worth checking out.
Alright, I recently got my wiimote up and working with my PC (Windows only.. no linux yet)
the main reason I wanted it was to play point blank in mame with friends.. much to my dismay, there was no half decent script to do that!
Time to hit Active Surplus to get some IR LEDs... or maybe I'll just cough up the $20 for the sensor bar.
My question, was it named after Alessandro Volta, the guy who electrified frogs legs?
Volta sounds interesting. Tier-targeting without reprogramming your apps.
Adam Kinney and co held a training day at Microsoft's campus in Redmond to help people get started and answer some fundamental questions about what the technology could do. The great news from us that don't live in the Pacific Northwest is they recorded all of the audio and video for the day and put it online.
It includes the following:
- An Introduction to Silverlight - Mithun Dhar
- Getting Started Programming Silverlight - Jesse Liberty
- Workflow of Silverlight with Expression and Visual Studio - Arturo Toledo
- Silverlight XAML - Laurence Moroney
- A Development Story - Adam Kinney
- Media, Markers and More - Ernie Booth
- Popfly and Silverlight - Adam Nathan
- Silverlight in the Future - Ernie Booth
Since there is no go-live license planned for 1.1 code, it's DOA for anyone not using it for academic purposes. Looks like we will be waiting a few more months for 2.0 to go beta.
Yes this has nothing to do with Silverlight. But who wouldn't want to put a lightshow timed to music in their living room?
I finished this a bit later than I wanted to, but a brand new version of my Light Sequencer application and article is now available at Coding4Fun. You may recall my previous article on creating a musical light show for the holidays. If not, here's the video showing the output:
This stuff is just getting started...
Each player puts on their wireless "sensor bar" and switches it on, and they pick up their connected wiimote. Then they press "Run" on the script. Then it will warn you that you have 10 seconds before the game will start. So run and get into position.
After the 5 seconds your weapon will start to charge up. When your weapon is charging it will beep five times then make a sound and vibrate which indicates that it is ready. Also the LEDs will come on one at a time while it is charging.
The lights on your weapon will be on when your weapon is charged and ready to fire. You can also check whether you are player 1 or player 2 by holding the A button. Or you can check player 1's score by holding the 1 button, or you can check player 2's score by holding the 2 button. It stops counting once it gets to 10.
You can shoot with the B button. The default maximum firing rate is five rounds per second, but you can change that at the top of the script. It will make a sound and vibrate when you shoot. If you hit the opponent then their remote will make a loud noise and power down for 7 seconds. Their weapon will beep very quietly while it charges up again. They can't shoot during that time, and they can't be shot again either.
The score will also be shown in the debug box on the screen, if you don't want to check it with the 1 or 2 button.
Not sure if I already posted this... but it's worth a look for combining with the Nintendo wii controller for VR applications.
Kit3D is a 3D graphics engine for creating 3D content in Microsoft silverlight.